None of these problems have them Sample Track and although I have had many corrections, it still does not happen to be a simple player with a chain of effects. In addition to not having a visual reference of the wave of the sample, it only lasts a second playing and stops. The samples only last one second in BB Editor. When the playhead plays the note it starts to play, but you can not skip or play it from any other position. (similar to Can't reproduce a Sample Track from the "middle" #2596). This is useful for small samples such as kick, snare, etc while for large samples such as voices and songs it is an annoyance, because you have to guess the wavelength and create a note so long to play it whole. ![]() Play samples using Piano Roll or BB Editor. ![]() AFP is the closest thing to '' edit '' audio but there are some problems like: We have several editors: Piano Roll, BB Editor, etc, but to work with audio we still do not have an editor dedicated to it. (I think I've seen that in fl studio) this would not replace the current way of using the samples, but would give us another option to edit the Sample Track using AFP.īut before telling me that: '' AFP is an instrument ''. I think the title is very clear, the idea of editing the Sample Track using Audio File Processor would be combining both tools, giving us the ability to edit the tco of the ST audio wave in real time using the AFP parameters.
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